MeadowFlux

Our story started at a kitchen table in 2019.

MeadowFlux began when three designers grew frustrated with superficial game materials. We wanted a curriculum that treated board game creation like a rigorous craft, blending systems thinking, production logistics, and player psychology. Today we serve 18,000 students across 58 countries.

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Mission

Make world-class board game design accessible to everyone who wants to build.

We teach the complete product lifecycle: mechanical architecture, narrative cohesion, manufacturing constraints, and community-driven iteration. Each course is built by active designers who still release new titles every year.
Values

What guides every decision at MeadowFlux.

Meet the team

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Eva Lin
Eva Lin
Founder & Creative Director

Former lead designer at Greenwater Studios. Designed 11 award-winning titles including the 2022 Spiel des Jahres nominee.

Marcus Reyes
Marcus Reyes
Head of Curriculum

Former MIT Game Lab instructor. Author of “Systems at Play” and recipient of the 2023 Tabletop Academy Fellowship.

Dr. Sofia Kwan
Dr. Sofia Kwan
Mechanical Design Lead

PhD in Industrial Design. Published over 40 peer-reviewed papers on complexity and emergent strategy in tabletop games.

Julian Ortiz
Julian Ortiz
Community Director

Built and runs the largest student-led playtesting network on Discord with 4,300 active designers.

Ready to design the games that will define the next decade?

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